Space Invaders!
Space InvadersThat's it. I'm making space invaders. Enemy blips locked in an inevitable march toward one lone protagonist.I think I come by it honestly. An awful lot of video games are space invade...
Space InvadersThat's it. I'm making space invaders. Enemy blips locked in an inevitable march toward one lone protagonist.I think I come by it honestly. An awful lot of video games are space invade...
Months ago I wrote a checklist. I did a breakdown of my short and long term to do's. When I went to look them over today I found that I had done them. all of them.umm... I sort of didn't expect tha...
New Graphics!Yay!'cept they are only marginally better than the old graphics, you might say. you would be right. but the groundwork is there for them to improve a bit at a time now. The old version...
So my UI design was lousy. really really lousy.but that is A-OK.See, the real purpose of doing this game... and writing this blog, is just to learn.I set about the task of creating a throw away gam...
I put up a new build a bit ago, but you probably won't notice any differences. All th changes are under the hood. I'm rooting through and cleaning up code as I go. Bad shit goes out and slightly im...
so you want to be a cheater, and cheat.I added a little reset button there in the bottom right. That button resets the color gauges and lets you keep messing around with the colors without having t...
I put up a new build. I fixed some of the little quirks and pretty much moved everything over to mouse control. I added a little glow mouseover effect that I am not at all happy with yet... but wha...
today I made some more tweaks and edits to the resource management system.now i just have to make it interesting or, god forbid, fun.
I set up the resource gauges today. I'm one step closer to this actually being a game rather than some odd widget. Pretty soon here I will go into some detail about what I'm building. I'll probably...