727

Monday, October 12, 2026

No, you can’t replace photoshop with the AI recreation of photoshop. And I don’t think that you ever will. That is not at all to say that I don’t think that tools created with the help of AI coding agents won’t be made. I do. I also think that some of those tools will be very good. Maybe even better than something like photoshop. I also think that, at this point, a lot of the the new features of photoshop will be created with or using coding agents. They are just too powerful to ignore. The problem is, they are absolute fucking idiots. And, despite what some silicon valley paint sniffers would have you believe, they will always be fucking idiots.

726

Monday, October 5, 2026

I’ve gone to great lengths to make writing easier. And by easier, I do mean less complicated and with fewer steps between thinking of the words and producing a finished manuscript. Most of the tools that purport to do that tend to make the process more complicated. Scrivener has too many functions and too many buried features. Word is more UI than productivity tool. Libre Office is trying to be word, so it definitely has too much UI for its own good. Google Docs and other online tools are fine, but they are also not particularly trustworthy these days.

725

Monday, September 28, 2026

There are a lot of ways to create seamless tiling textures. For years you did it by painting the center of the texture, offsetting the entire image by half on the x and y, and then filling in the empty space in the middle. Repeat that process until you have cleaned up any pixels that give away the boundaries of the tile.

724

Monday, September 21, 2026

I have been using Obsidian as my main writing tool for a couple of years now. I run it on my iPad, my Android phone, and my Windows laptop (that might become a Linux laptop fairly soon, but that’s another post). It works great on all platforms, and it is simple to sync my work from one platform to another. On the extremely rare occasion when I get a version conflict between two of the platforms it is flagged and fairly easy to correct.

723

Monday, September 14, 2026

I now have three partial games using my 2D pixel art but is actually 3D polygons setup in Godot. I say partial games, because even though all of them run and you can move around and do things in each of them, not one of them is really a game.

722 - Star Wars: Squadrons

Monday, September 7, 2026

Best Games - Star Wars: Squadrons If a VR experience can make you ill, maybe more of that experience can set you right again. At least that was the hypothesis I was testing when I kept playing Star Wars: Squadrons well past the point where I was alternating hot and cold sweats, dry mouth, and motion induced dizziness. Piloting an X-Wing or Tie Fighter, even in smooth and languid dogfights turned my stomach. At first.

721

Monday, August 31, 2026

About a week ago I rearranged my whole desk. It’s sort of funny how set you can get, working in a certain way, with things in a certain place. It’s sometimes difficult to imagine that there might be a better way until you move a few things around.

720

Monday, August 24, 2026

After writing a few new stories, I have to edit them. This is easily the hardest part of writing. Coming up with ideas is easy. There are nearly infinite ideas that other people haven’t worked on, nearly infinite ways to remix the ones that they have, and nearly infinite ways to tell a story based on these ideas. So, yeah, ideas are easy.

719

Monday, August 17, 2026

It’s no secret that I am into a lot of old games. I’m also into a lot of new games, so it’s not like I think old games a somehow inherently better. Some of my favorite experiences playing games were relatively recent. Nostalgia is a trap that can make you believe the things you once loved are better than anything new. Taken to an extreme, it can make you think that the best times are in the past and we would all be better off rolling back the clock. But that’s more of a political conversation than one about games.

718 - Kung-Fu Master

Monday, August 10, 2026

What would you do if you were suddenly attacked by several unknown guys? Since I played Kung-Fu Master, I know what Thomas, the kung-fu master would do. He would punch and kick his way through a lot of unknown guys. Way more than several. It’s a full regiment of unknown guys. Way more guys than would ever fit in the Devil’s Temple.

717

Monday, August 3, 2026

It’s a holiday for us here today. That just means I’m going to work on some writing and maybe a bit of game dev, but I won’t do a bunch of writing here.

716

Monday, July 27, 2026

Going through the process of constructively critiquing a lot of work, I think I have boiled my approach down to one simple rule. Now, there are as many ways to critique as there are people, but if you actually want to be helpful to someone’s creative process I think the ways to do that are shockingly few. Pointing out mistakes or flaws isn’t it. Being whatever you think of as brutally honest isn’t it. Stroking their ego isn’t it.

715

Monday, July 20, 2026

Yep. Still writing stories this week. In fact, I was in the middle of writing one when I left to write this post and I really should be getting back to it.

714

Monday, July 13, 2026

For the next few weeks I will be working on a small handful of stories. And punching up some others to get them ready to submit. And I will be submitting the ones that are already punched up and waiting. And I will be resubmitting the ones that have already been rejected at least once. And I will be looking for new places to submit stories. And I will be working on game art and code for my own game projects. And I will be creating graphics for other game projects.

713

Monday, July 6, 2026

Over the next few weeks I will be writing some more short stories for a contest. I will likely have some things to jot down here about writing. So right now I am going to do something a little different. I’m going to tell you about the best joke I have ever seen.

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