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It’s no secret that I am into a lot of old games. I’m also into a lot of new games, so it’s not like I think old games a somehow inherently better. Some of my favorite experiences playing games wer...
It’s no secret that I am into a lot of old games. I’m also into a lot of new games, so it’s not like I think old games a somehow inherently better. Some of my favorite experiences playing games wer...
What would you do if you were suddenly attacked by several unknown guys? Since I played Kung-Fu Master, I know what Thomas, the kung-fu master would do. He would punch and kick his way through a l...
It’s a holiday for us here today. That just means I’m going to work on some writing and maybe a bit of game dev, but I won’t do a bunch of writing here.
Going through the process of constructively critiquing a lot of work, I think I have boiled my approach down to one simple rule. Now, there are as many ways to critique as there are people, but if...
Yep. Still writing stories this week. In fact, I was in the middle of writing one when I left to write this post and I really should be getting back to it. My last story was fine, I guess. I liked...
For the next few weeks I will be working on a small handful of stories. And punching up some others to get them ready to submit. And I will be submitting the ones that are already punched up and wa...
Over the next few weeks I will be writing some more short stories for a contest. I will likely have some things to jot down here about writing. So right now I am going to do something a little dif...
I have an absolutely enormous collection of old games. Literally thousands of them. While I do play a lot of newer games, I also dip into this collection on a near daily basis. It would be easy to ...
I solved some development problems today. That isn’t really noteworthy. Making any part of a game is solving an unending torrent of problems. Nothing more, nothing less. Making games, like any so...
It ain’t perfect. It’s not even that much fun. But it works.