<feed xmlns="http://www.w3.org/2005/Atom"> <id>https://eturnip.com/</id><title>Eturnip.com</title><subtitle>A minimal, responsive and feature-rich Jekyll theme for technical writing.</subtitle> <updated>2026-05-11T19:06:08+00:00</updated> <author> <name>Owen McManus</name> <uri>https://eturnip.com/</uri> </author><link rel="self" type="application/atom+xml" href="https://eturnip.com/feed.xml"/><link rel="alternate" type="text/html" hreflang="en" href="https://eturnip.com/"/> <generator uri="https://jekyllrb.com/" version="4.4.1">Jekyll</generator> <rights> © 2026 Owen McManus </rights> <icon>/assets/img/favicons/favicon.ico</icon> <logo>/assets/img/favicons/favicon-96x96.png</logo> <entry><title>705</title><link href="https://eturnip.com/posts/705/" rel="alternate" type="text/html" title="705" /><published>2026-05-11T00:00:00+00:00</published> <updated>2026-05-11T00:00:00+00:00</updated> <id>https://eturnip.com/posts/705/</id> <content type="text/html" src="https://eturnip.com/posts/705/" /> <author> <name>Owen McManus</name> </author> <category term="Blog" /> <summary>For a while I had most of the control issues with my game worked out. You could run around and the screen would scroll at least as smoothly as a 1990s era arcade machine or console. I had introduced most of the same constraints, so I was met with the same results. The simulation of the game could move with sub-pixel precision but the graphics could only move in full pixel increments. That meant...</summary> </entry> <entry><title>704</title><link href="https://eturnip.com/posts/704/" rel="alternate" type="text/html" title="704" /><published>2026-05-04T00:00:00+00:00</published> <updated>2026-05-04T00:00:00+00:00</updated> <id>https://eturnip.com/posts/704/</id> <content type="text/html" src="https://eturnip.com/posts/704/" /> <author> <name>Owen McManus</name> </author> <category term="Blog" /> <summary>I hit a strange milestone recently. This is both the most stories I have had out on submission and the longest I have had multiple stories out on submission. Let’s be completely honest, most, if not all, of them will be rejected. Now that’s not a defeatist attitude, that’s just the way this game goes. Most stories get rejected. Sometimes several times. Maybe that means the story isn’t good. B...</summary> </entry> <entry><title>703</title><link href="https://eturnip.com/posts/703/" rel="alternate" type="text/html" title="703" /><published>2026-04-20T00:00:00+00:00</published> <updated>2026-05-04T19:41:36+00:00</updated> <id>https://eturnip.com/posts/703/</id> <content type="text/html" src="https://eturnip.com/posts/703/" /> <author> <name>Owen McManus</name> </author> <category term="Blog" /> <summary>Turning an entirely 3D, triangle based, game into a 2D, pixel art, game takes a lot of fakery. Up until now, a lot of that fakery leaned on a few scripts and processes that were largely CPU based. I spent a few days moving most of that work over to a couple of shader functions. The result is that the CPU is now basically doing no work and the GPU is also doing almost no work, because even the...</summary> </entry> <entry><title>702 - Return of the Obra Dinn</title><link href="https://eturnip.com/posts/702/" rel="alternate" type="text/html" title="702 - Return of the Obra Dinn" /><published>2026-04-20T00:00:00+00:00</published> <updated>2026-04-20T00:00:00+00:00</updated> <id>https://eturnip.com/posts/702/</id> <content type="text/html" src="https://eturnip.com/posts/702/" /> <author> <name>Owen McManus</name> </author> <category term="Blog" /> <summary>Best Games - Return of the Obra Dinn It’s the sort of premise that could only come from an indie developer. At a larger development studio or publisher, Lucas Pope and Obra Dinn never make it past the first pitch meeting. In Return of the Obra Dinn, you play as an early 19th century insurance investigator. That description would have already lost half the room at Ubisoft. You are tasked wit...</summary> </entry> <entry><title>701</title><link href="https://eturnip.com/posts/701/" rel="alternate" type="text/html" title="701" /><published>2026-04-13T00:00:00+00:00</published> <updated>2026-04-13T00:00:00+00:00</updated> <id>https://eturnip.com/posts/701/</id> <content type="text/html" src="https://eturnip.com/posts/701/" /> <author> <name>Owen McManus</name> </author> <category term="Blog" /> <summary>Work continues slowly on my game. I have reworked a lot of my Blender to Godot flow. I have simplified some of my shader setup so that my CRT effect lives completely independent of any graphics it’s modifying. I have added menus, proper pausing, and a save/load functionality, though most of that hasn’t gelled to anything close to final. My main goal for the next month or so is to finish the m...</summary> </entry> </feed>
