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015

There are a lot of examples of morality systems in games. Games where there is a light or dark, good or bad choice. Often the choices are explicitly highlighted for you, and you will receive reward...

014

A few years ago, when I made signs, I created a complicated measuring tool that could take the place of 7 or 8 other, large, unwieldy tools. It was cut out of one, fairly light piece of aluminum, a...

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Global Game Jam 2013 Over this past weekend I had the honor of working with this talented and dedicated team of people. From the looks of this picture we are all well hydrated.  In just shy of ...

012

Best Games - Joust rhythmic flap of wings one press to cheat gravity van art in motion

011

10000000, ideas, and open development When I played 10000000 two things went through my head. First, this game is brilliant. It is simple and accessible enough that my whole family could play it, ...

010

A little bit ago, my oldest son said he wanted to program something. While the thought of passing on my love of techno geekery had me overjoyed, I knew that there was no way he would stay focused l...

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Closing out 2012, I figured it would be worth it to have a think about the year. Not really self reflection, I do enough of that, and it’s pretty dull for anyone who isn’t me. I think I’ll just go ...

008 - Puzzle Uo Poko

Best Games - Puzzle Uo Poko  I’ll just get this out of the way right off the top.     Whatever you do, do it to the full extent of the jam.  If the perpetual hilarity of the of the warning scre...

007

  This is my close approximation what Adventure Caddie will look like. Have you ever had an epiphany?  “What sort of hyperbolic nonsense are you treating us to today, you ridiculous goof?” you m...

006

Modelling with Owen If you’ve read any of these posts you will notice that my initial intent to write about the development of a game fell off pretty much instantly. I figure I’ll write about what...