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I put up an image a few weeks ago. It was a screen capture of a game I have been working on for a little bit.
Here it is again.
That shot was from the old version of the game.
This one is from the new version.
I can imagine that most people won’t see much difference between the two. Sure, the background is different, and the character looks a little different, the second one isn't so horrifically zoomed in, but other than that it probably doesn’t look like much has changed.
The first image is entirely 2D. The images are sprites layered one on top of the other. The second image is a blend of 2D textures and 3D models.
Getting to this point hasn’t been easy, and I can guess that some folks might not understand why I made the change in the first place.
I have spent a lot of years learning how to create art and animation in 3D and I know there are a few things that I can get away with if I work in 3D. The only problem here is I want this game to have a certain 2D retro look. So that means making 3D look like 2D.
While that might generally be considered more difficult than just working in 2D from the start, I decided that the benefits were worth it.
My hope is that this game looks weird. That people who play it won’t be able to decide what is going on with it. Is it an old 2D arcade game? Is it a modern 3D game?
If I do everything right, it will be both, and neither. With a bit of luck, it will look interesting.

This post is licensed under CC BY-NC-SA 4.0 by the author.
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