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Done. Well sort of done. I wanted to write a story where two people go for a walk. That's it. No heroics. No omens. No moral. No lessons learned. Just a walk. In a cave with a monster. So far, what...
Done. Well sort of done. I wanted to write a story where two people go for a walk. That's it. No heroics. No omens. No moral. No lessons learned. Just a walk. In a cave with a monster. So far, what...
This is Changelog 0001. I’m creating a new series of posts that should go up at least once a week. Changelog will be a quick writeup on the state of game development over here. It’s mor...
I thought that maybe this would be that last entry, but it looks like there will probably be one more. If you have been waiting for the end, you can probably skip this iteration. The line shuf...
we're still not at the end. Might be a couple more entries. Let me know if this 'a little at a time' writing schedule is too jarring. I could imagine that most people would like to just read the wh...
Still going. I'm probably at about the midpoint now, but we'll see. There are always either more or less words than I anticipate between each natural stopping point. I could just stop mid sentence,...
we're hitting the twist now. it might have started as a cute, first date story, but it's gonna get weirder from here on out.The line shuffled forward a few steps and Kaitlin shuffled with...
Here's the start of a new story. Same drill. I'll write and edit it a bit more each week until it's done, but I went and did something different this time. I actually wrote the ending first, s...
​My past post was the game that I made for the Ludum Dare game jam. It was a text based game using the interactive fiction engine Twine. Twine started out as a modification of the HTML and Ja...
I took part in the Ludum Dare game jam this weekend and thought "what if I couldn't use any of my normal tools. No 3D. No graphics. Just text and a lot of scripting. So I installed the new version ...