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600

If you happen to be reading this where it lives on my website, you will probably notice that it all looks a little different. A little simpler. A few of the links and menus are missing. Welcome to ...

599

Sometime in the next couple of weeks, this site will probably experience some interruptions. It may even go offline for a bit. The time has come for the move. I have been hosting it in one place f...

598 - Populous

Best Games - Populous Populous is a game where your primary method of interaction is to raise and lower the level of the ground one small patch at a time. Understandably, that might not sound very...

597

Enjoy this test video!

596

Writing recently has been … slow. I think doing the ‘write a story every week for six weeks’ thing is great for getting a bunch of practice coming up with concepts. It’s even great for completing ...

595

If you have read many of these posts, you know that this place has always been about video game ephemera, from actual development talk to musings on old titles. More recently these posts have also ...

594

The 90’s era arcade game that I have been working on for some time is finally starting to gel. The shaders that were very difficult to get right are nearly perfect. The pixel alignment script that ...

593 - PaRappa the Rapper

Best Games - PaRappa the Rapper Hit buttons in time with the music. That’s the pitch. That’s PaRappa. It shouldn’t work. It shouldn’t be fun. For a time, rhythm games were the biggest thing in the...

592

Work continues slowly, but slowly, on my 2D pixel art game that is neither 2D nor pixel art. I redesigned and rebuilt the player character model and started the process of rigging it for animation...

591

I know it’s a cliche line to say that there is always more than one way to accomplish anything. I think that might be especially true for computer graphics. Of course, there are as many paths and p...

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