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I’m writing a new flash story (under 1000 words) but this time I’m working on making it particularly ‘voicey’. I like to adopt a character for a story every now and then. It isn’t exactly easy to d...
I’m writing a new flash story (under 1000 words) but this time I’m working on making it particularly ‘voicey’. I like to adopt a character for a story every now and then. It isn’t exactly easy to d...
For now, this is some fire. I think this won’t be the last version of this fire.
Best Games - The Legend of Zelda: A Link Between Worlds As a series, The Legend of Zelda rarely misses. You could start up just about any entry from the last forty years and have yourself a pretty...
Many, many years ago, during my university sculpture class, I spent a few weeks welding a lot. There were a lot of options, but quite a few people in my class decided that they wanted to sculpt wi...
I have a neat little stack of stories that I am punching up for submission right now. That’s nice and all, but sometimes it can be a bit tricky to take these flash length pieces and rework them in ...
I’m going to try to put some screen shots and a video or gif right at the bottom of this post. I’m not sure how that will work, but hopefully it will. I changed something pretty fundamental to the...
The 1984 movie The Terminator opens on a hellish version of 2029. A blasted wasteland patrolled by killer robots bent on eradicating all human life from the planet. The Terminator : SkyNET lets you...
I wrote that whole thing last week about the rise, and repeated fall, of authentic media. It was a sort of eulogy of Giant Bomb, a website, and collection of revolving personalities, that I have fo...
Back before MTV or MuchMusic, there were music video shows. At first it was just segments of music or dance shows that would run a video or two. Eventually, there were hour long blocks of televisio...
I’m making my game using the Godot game engine. I have used Unity pretty extensively in the past, and recently I have been using Unreal for some other work, but I’ll be sticking with Godot for my p...