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This past weekend I participated in the Alberta Game Jam. Game creators from all over the province convened over Discord to put on this remote version of the game jam. While I usually find the fun of a game jam is working with a team, I opted to attempt this one solo. It wasn’t very successful.
The past two times I did a solo jam it was so that I could try something different. I wrote a random text adventure that you couldn’t win and made a single pixel at a time drawing program with no instructions. 
Both times I was working with tools I wasn’t very familiar with and using it as an excuse to mess around. This time was very similar. There were a few things that I wanted to test out using tools that I am fairly familiar with but never have the opportunity to try. Some of those things worked, but even more of them didn’t.
In the end I wound up making the beginnings of a 2d platformer. I had even intended to use a readily available character controller script but when that didn’t pan out like I had hoped I ended up writing my own. It’s not perfect but it has most of the features I wanted to add and it would be fairly simple to reuse or extend it in the future. 
I tried a bunch of stuff with shaders and some of that worked and some of it didn’t. 
In the end I didn’t make much of a game, but I did learn a few things and I now have all the basics for a simple 2d character controller. So that’s not nothing I guess. 
​I wouldn't recommend it but if you want to poke at the thing I made it's over here.
This post is licensed under CC BY-NC-SA 4.0 by the author.
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