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084 - Artillery

Best Games - Artillery

Artillery is one of the most basic physics equations given new form as a game. Artillery is one of the oldest computer games and new games based on the model of Artillery are released at a metronomic rate. Scorched Earth, Gunbound, Worms, Angry Birds. They are all descendants of Artillery.

The overhand, targeted, throw is a fundamentally human trait. With very little practice, the overwhelming majority of our species can pick up some junk they find on the ground, instantly calculate the weight and balance of the object, raise it above their head, and strike a target several meters away with force and accuracy. Computing parabolic flight, compensating for wind, and predicting the aerodynamic properties of projectile is built into us. Enjoying the activity of throwing things is inherent. Artillery is throwing things, abstracted into turn based strategy on a 2D plane.

Artillery also meets all of my criteria for both a game, and a computer game. It is a solvable, pattern based system where enough of the the calculable information is obscured, or random, that a balance of consideration and intuition is required. There is a specified purpose. That’s it really. That’s a game. Play it on a computer, or better yet, against a computer, and it’s a computer game.

Artillery itself, may not be the most memorable game ever, but the legacy of Artillery, the long and storied history of throwing stuff at other stuff video games, makes Artillery easily one of the best games.

This post is licensed under CC BY-NC-SA 4.0 by the author.
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