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I wanted to create a small sample scene of actual assets from Adventure Caddie. I’m only now coming to grips with the rigging and animation systems in blender, so I opted instead to use a bunch of primitives and some character models culled from the Unity asset store. I think the test still gets the look across. Here's four minutes of me twiddling knobs.
This is a video clip of me playing with the shader I created for the game. The scene has no lights. All the effects are controlled by a couple of sliders hooked to range variables, some colors, and one texture. For this test scene I’m only using one material, but setting up multiple materials for all the objects is pretty easy. The only extra bit of management that we will have to build is a sort of lighting board control system, so that different layers, and objects in the scene can be controlled as groups, rather than having to tune them all one at a time.
This post is licensed under CC BY-NC-SA 4.0 by the author.
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