old and new
reboot Okay, I’ve been working on the same project for ages. In multiple languages, and a couple different frameworks. My plan from the outset was to create something small so that I could learn the tools and languages I would need to create my own games. Not clickity click around in some game builder either. I wanted to have a really firm grasp of what I was building. I wanted to write the code, and work with the tools on a fairly low level. That said, despite overwhelming evidence to the contrary, I’m not a complete idiot. I realize that the constraints of time and familiarity with the tools wouldn’t allow me to create my own game engine, or anything like that. I started by Using first XNA, dabbling with OGRE, and then settling on Unity. All three allowed me to work quickly enough to see progress, but still required that I learn JavaScript or C# and, more importantly, some work flow, structure, and design strategies.