178

Monday, March 28, 2016

You nudge a thumbstick here and something shifts to the right up there on the screen. You press a button and a small cartoon figure leaps into the air. The screens are accustomed to passively watching respond to your intent. This is why I want to make games. This is why I have always wanted to make games.

177

Monday, March 21, 2016

I’ve been creating a game. As you would expect, that has made me think about poetry. Obviously. One of my favorite poems is I Have Not Lingered in European Monasteries by Leonard Cohen. It’s not my favorite poem. My favorite poem is The Cremation of Sam McGee, but that’s not what I’m writing about right now. I think that the first time I read I Have Not Lingered in European Monasteries I was either in high school, or maybe I was in the first year of university. Whenever it was, the poem stuck with me. It did what the best poems do. It wrapped up complex and often conflicting feelings, and delivered them in a few well chosen words ready to be unpacked.

176

Monday, March 14, 2016

The Room ​Twist turn slide reveal The appearance of puzzles. Much more. Mysteries

175

Monday, March 7, 2016

I am roughly 45% composed of nostalgia at this point. I fully expect to continue on this trajectory and transmute into pure nostalgia sometime in my 90s. For a few decades, I will be little more than grunge music, action movie, and video game references. I’m looking forward to it, but I preemptively apologize to anyone who has to deal with that.

174 - Waku Waku 7

Monday, February 29, 2016

Best Games - Waku Waku 7 Waku Waku 7 walks a fine line. Everything about the game is a send up of the fighting genre. Still it manages to be a competent fighter. The characters are thoroughly ridiculous, but not more so than the rosters they are making fun of. The settings and story are knowingly composed entirely of anime tropes.This game would be easy to dismiss if it weren’t so surefooted in making fun of itself and all of it’s genre baggage.

173

Monday, February 22, 2016

I don’t know how you were first introduced to Shakespeare, but it was probably taught to to you in school, and it was probably taught to you wrong. The collected works of William Shakespeare is a pillar of english literature. That much is obvious. Literally hundreds of common words can be traced back to Shakespeare. These are things that we learn in high school. Just being taught Shakespeare can improve you, the english speaker, in some foundational way. Reading Shakespeare is a multivitamin for your teenage mind. Reading Macbeth or Romeo and Juliet will give you a love for all the better things in life. You will probably listen to Vivaldi afterward and do some whittling or something.

172

Monday, February 15, 2016

One of the advantages of writing these posts every week is that I have an instantly searchable record of all the dumb things that I thought over the past few years. Maybe that’s a disadvantage. I’m not sure really. Well, what’s done is done.

171

Monday, February 8, 2016

Double jumping. Simple really. You contract the muscles in your legs, storing energy. You drive as much force as you can muster down into the ground and while raising your center of mass. You lift off, extending your body into a long smooth crescent. As your ascent slows, you pull your legs back up under you, tucking your knees. At the apex of your jump, you spring out again, releasing every last newton of force. You rise again doubling your previous elevation. Maybe three or four times your standing height. Simple.

170

Monday, February 1, 2016

Yesterday I sat nestled in the back of a classroom designed to accommodate dozens of students with just three other people. Joel Barr, Logan Cooper, Scott Wilson, and myself teamed up to create the game Panel Handlers. Over the 48 (or so) hour duration of the Global Game Jam, we succeeded, failed, and learned in roughly equal amounts, and in every order that you could possibly arrange those words.

169

Monday, January 25, 2016

I’m not an artist. You might think that someone who spent the better part of the last couple decades making stuff, pictures of stuff, pictures all lined up in a row and played back at 30 per second, and pictures you could convince to move around with a gamepad would be an artist. At the very least they would call themselves an artist. When they ask me what I do, I usually tell people “I make things”. It just feels more comfortable. More honest.

168 - Sid Meier's Pirates!

Monday, January 18, 2016

Best Games - Sid Meier’s Pirates! Imagine there was a game made up almost entirely of minigames. Strike one. The minigames are repeated a bewildering number of times. Strike two. The bulk of the remaining part of the game is uneventfully sailing across open ocean. Strike three. For a game called Pirates! you very rarely get to wear a captain’s hat or an eyepatch. Strike four.

167

Monday, January 11, 2016

I played Bill Budge’s Pinball Construction Set some time in the mid 80’s. I don’t remember exactly when, but I do know that it was on a friends computer, and I do know that it wasn’t a legit version. It was a disc with the name Budge PBCS written on it in sharpie and the manual was photocopied. I later wound up buying a real copy of it for the Atari 800 computer out of a bargain bin. I think it cost $2.99. I also bought The Last V8, but that is a disappointment for another time. The thought of being able to create my own pinball tables was intoxicating. I had so many ideas, and I sketched many mockup pinball tables in lined paper notebooks. I wish that I could say that I created a great table. I wish that I could say that I figured out how to link the various bumpers, spinners, and score lights into something playable. I pieced together a few terrible tables, but nothing that anyone would mistake for fun. Shortly after that I put the disk back in it’s box and never opened it again.

166

Monday, January 4, 2016

It’s 2016. That’s one whole digit higher than the last time I wrote one of these. The responsibility to do it up right is tremendous. Not really. I figured I would just ramble on about games for a few hundred words like I usually do, only this time I will be writing about the future. Strap on your shiniest scifi outfit, fire up some theremin music, and cuddle up with your robot companion. Here we go.

165

Monday, December 28, 2015

We went out and saw Star Wars. Don’t worry, if you are, statistically, one of the 6 people on the planet who hasn’t seen the new Star Wars movie, I won’t be spoiling any plot details. After rolling it around my head for a few days, I do have one observation.

164

Monday, December 21, 2015

speculation time. About 17 years ago a friend and I talked about a conceptual camera that would capture depth as well as light through a system similar to infrared range finders on automatic cameras. I thought that such a thing would change the way visual effects would be created. As it turned out, it made a clunky input device for your xbox 360 so that you could wave your hands at a video game and have it completely fail to react to your movements. A variation on this type of system is, and has been for some time, used in motion and performance capture studios. The systems are massively expensive and not something that will come to the layman’s market any time soon.

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