368

Monday, November 18, 2019

This screenshot is the beginning of at least the next year. I’m making a game. It’s a roll’a’round, demolition derby, beat’em’up with a heavy metal soul. Wish me luck.

367 - Worms 2

Monday, November 11, 2019

Best Games - Worms 2 In the early 1970s, computers were wildly expensive machines that occupied entire rooms of universities and research centers. Students and scientists would have to book time on them to do their work, often accessing them remotely from terminals. They would have to master early high level programming languages and think in trigonometric functions. With such specialized training and access to rare and costly hardware, they did what anyone would have done. They made and played games.

366

Monday, November 4, 2019

I attended the RebootDevelop Red game development conference this past week. Somewhere, tucked away in the back of my memory, is the last time I ever attended a game development related conference. When I was there I witnessed a spirited demonstration of Samba De Amigo, a maraca based rhythm game. I also tried out a version of the real time translation functionality in Phantasy Star Online. If you know either of these two games, you know that it has been quite a long time since I was at a game development convention. According to people I talked to who had attended conferences like GDC and PAX, RebootDevelop is not the usual fare.

365

Monday, October 28, 2019

full diet of anime and games over here

364

Monday, October 21, 2019

Back on my bullshit.

363 - The Fighting Fantasy Book Series

Monday, October 14, 2019

Best Games - The Fighting Fantasy Book Series You ever play a roguelike? A game where you have one run through a gauntlet of obstacles. When your character dies you go back to the start and try again, using what you learned on previous runs to get further and further each time. Imagine that, but a book.

362

Monday, October 7, 2019

https://eturnip.itch.io/anything This weekend was Ludem Dare 45. Ludem Dare is a long running series of semi-annual game jams. I did the same thing that I do every time Ludem Dare rolls around. I forgot it was happening. It wasn’t until quite late on friday night that I noticed that the theme had been announced. I thought about it for a bit, started a new Godot Project, made a GitHub repository, and then thought maybe I would attempt to make the thing I was thinking about on Saturday. Maybe.

361

Monday, September 30, 2019

360

Monday, September 23, 2019

did some work over here. Only a very small amount of changes got into the actual story. I wrote 2 scenes that happen nearer they end, but I haven’t written any of the stuff in between so I opted to leave it out. As always, this story is in development so it won’t make much sense if you try to read it right now. Still, you know, if you want to, click that link and read away.

359

Monday, September 16, 2019

If there is one thing I am truly terrible at (I know, I know, it’s more than one thing) It’s self promotion. I will, from time to time, point at a sign or logo while out in the world and say to whoever I’m with “hey I made that”, but that’s about the depths of my braggadocio. I have had animations I made in TV commercials and up on billboards. I never saved any of them for a demo reel. I have made logos and designs for products and companies. None of them are in my portfolio. I don’t really even have a proper portfolio right now. There are a few videos of me making some old models and doing some quick paintings, but that is about it. I should probably look at changing that.

358

Monday, September 9, 2019

During the last weeks of their summer vacation, my kids and I started up a small game dev experiment. I described it as an extended Game Jam. We only worked on in a couple hours a day at most. The project is on a small hiatus while they got back into the regular rhythm of school again, but we still talk about how to solve certain problems and what we still need to do on the game.

357

Monday, September 2, 2019

One drop at a time Devouring solid stone A slow creek flows on ​

356

Monday, August 26, 2019

https://itch.io/jam/albertagamejam/rate/473595 ​Over the weekend I joined 19 other devs, artists, and musicians here in Calgary to participate in the first Alberta Game Jam. Almost 80 more game makers in Edmonton and Lethbridge came out to build something fun. The results are the 27 games posted here https://itch.io/jam/albertagamejam/entries.

355

Monday, August 19, 2019

Small bits of movement have been going on over here. I don’t have much to say about it other than I am slowly, steadily moving toward a story that might be good for people to read, but as before, that time is probably not now. I mean I took out a half chapter chunk and haven’t filled it back in yet. Not the sort of thing that makes for enjoyable reading. Anyway if you choose to follow that link, you do it with my warning.

354 - Sid Meier's Civilization Revolution DS

Monday, August 12, 2019

Best Games - Sid Meier’s Civilization Revolution DS Sometimes constraints can drive the best designs. Necessity being the mother of invention or whatever. I am here today to argue that not only is Civ Rev on the Nintendo DS a good port of the game, I’m going to say that it is one of the best Civ games in the series.

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