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I’ve been working on a game and this is just a quick update on how that is going. I rigged up a control scheme that let me roll a ball around using Unity physics. That part is pretty simple since all of those systems, the physics and the input handling, are built into the engine. Next I set up a camera that would follow the ball. This is also not too difficult since cameras and their basic controls are also built into unity. It only got tricky when I tried to use my physics based control system along with my following camera.