458 - Bushido Blade

Monday, August 9, 2021

Best Games - Bushido Blade One perfect stroke. Perfectly timed. Perfectly executed. That is what we are told wins a sword fight. I don’t know about you, but I don’t ever plan on being in a sword fight. It seems dangerous. All ,like, sharp and whatnot. Stabby. I’ll be content with sword fights of the virtual kind.

457

Monday, August 2, 2021

Almost

456

Monday, July 26, 2021

This is a breakdown of my process on this painting so far. First I start with a sketch. I wanted to create a tall, inline composition for this one. Something that looked powerful and imposing, but with bright, rich colors.

455

Monday, July 19, 2021

You have to start somewhere. For a while I have been doing concept paintings based on the game I am making. This is the sort of thing that might typically be done before any game assets get made or early in development. Since I am the one doing all the work on this game at the moment I’ll do it in whatever order I damn well please. In this case that means I have set up a sort of feedback loop. The stuff I do in the game informs the paintings and vice versa. It’s a nonlinear workflow.

454

Monday, July 12, 2021

Roaring cars collide Shattered fragments fill the air You do it again ​

453

Monday, July 5, 2021

I’m just going to write this one as an aside. A little something that isn’t what I am really writing. What I am really writing is another short story, but I have recently found out that if you actually want to get short stories published in places where people might read them you can’t post them on your own personal blog. Now I understand the initial reasoning behind that. A publisher doesn’t want to pay money for a story that can be found for free on the internet. I also think that sort of thinking ignores the realities of the internet. Almost anything can be had for free if you are willing to look around for it. Text is especially susceptible to being copied and redistributed. The other reality is that people are pretty lazy. The types of magazines and web sites that might publish one of my stories are probably safe. People aren’t hunting around for pirated sci-fi stories. They are going to the outlets that they know. The places that curate stories. They are either listening to the ad sponsored podcast versions of stories, or paying a small amount for the digital subscription, or reading off the ad sponsored web page. That a story exists on my blog, a blog that very few people read, it won’t really factor into their bottom line. Even if it were the blog of a very popular writer, there would likely be very little impact to a publisher.

452 - Trial Bike

Monday, June 28, 2021

Best Games - Trial Bike Imagine that all of the controls for a game exist on two axes. Up, down, backward, forward. That’s it. That’s all. I mean, Pac-Man manages to operate on only two axes, so maybe it isn’t that difficult to imagine. Now, how many games can you think of that both only use two axes for input and sparked a decades spanning franchise. A franchise that remains successful to this day? It’s probably only Pac-Man and Trial Bike, or Trials, as the series would come to be known.

451

Monday, June 21, 2021

Two weeks ago I posted up a painting. This is one of a series of concept paintings that I have been doing for my game. The aim with all of these paintings has been to create a sort of 70’s album cover aesthetic. The sort of fantasy art that would have been printed on 12 inch vinyls. While I could have tried to just straight up copy the style of someone like Roger Dean, that would never have felt like something that I would actually paint. Instead, I started shifting whatever my own style is in the general direction of 70’s fantasy art.

450 - Death Rally

Monday, June 14, 2021

Best Games - Death Rally This post is not really about a game. I mean, don’t get me wrong, Death Rally is great. It’s as much fun now as it was when it launched as an Apogee published shareware title 25 years ago. This post is about first steps.

449

Monday, June 7, 2021

448

Monday, May 31, 2021

First, write something. I write a lot here about games. I write here about game development. I write about art. I sometimes even write about movies. I write about all of these things, and even though I have been writing about them for about ten years, I never really write about something I spend a lot of my time doing. Writing.

447

Monday, May 24, 2021

I think I finally finished editing one of my stories. Kara’s Spine is a short, near future, sci if story about an elite athlete who receives a life changing surgery. I did a few rounds of edits and improvements on it over the last few weeks. A huge thank you goes out to the beta readers who helped me find places to revise and improve it. They know who they are. It might not be perfect, but I think it turned out alright. If you send me a note I can tell you were to read it and let me know what you think. Good or bad.

446

Monday, May 17, 2021

Working on my characters. Getting some Astar vibes.

445 - The Outer Wilds

Monday, May 10, 2021

Best Games - The Outer Wilds Movies are linear, plays are linear, songs are linear, books are linear. They can all contain stories told from start to middle to end. There are Choose Your Own Adventure books and even some Choose Your Own Adventure style video things, but they are all, at their core, linear. You can make choices that change the moment to moment story, but you can’t experience that story in a way other than the way the authors intended. You can try but it just won’t make any sense.

444

Monday, May 3, 2021

I had a different thing queued up to write about this week, but I did another revision of the story over here. It’s getting much closer to ‘done’ so if you came here before, saw it, and chose to wait until it was done, you could probably read it now. I meant to condense some stuff and ended up adding some. It happens.

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