I now have three partial games using my 2D pixel art but is actually 3D polygons setup in Godot. I say partial games, because even though all of them run and you can move around and do things in each of them, not one of them is really a game.
At first I thought that working on more than one, or shifting from one project to another, would mean I would lose any momentum I occasionally have for the main game I started all of this for, but that hasn’t really been the case. Instead, when I started the second small project, I found all sorts of efficiencies and procedures that I quickly fed back into the main project. When I started the third one I discovered a bunch of solutions to basic framework stuff, like menus and project flow screens. I, then, went back to feed those changes into the main game.
It’s probably partly that blank page effect, where this new project has none of the baggage of the old one so you just add whatever you think of, but since these aren’t really blank pages and there is a shared setup that all of these projects are using, moving changes from one to the others is pretty easy.
That said, I should get at least one of these things to a presentable state in the near future. Right now I think it might be the middle one?