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I solved some development problems today.

That isn’t really noteworthy. Making any part of a game is solving an unending torrent of problems. Nothing more, nothing less.

Making games, like any sort of creative work, never really has any procedural aspect. A point where you are going through the motions. You solve one problem, then another, then another. Maybe you make a new problem when you solved that third one, so you add that to the list and solve it as well.

I have about 7000 problems left on this tiny side project, but today I solved some of them.

And that’s pretty good.

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